Enemy and Interactions


The wind sprites are now area effectors which will move the player upwards when they enter in glide mode and let them fall when they exit glide mode. 

Vines and the grub enemy are implemented and take away one of the players three lives when contact has been made, the player becomes invincible for a few seconds after getting hit. The grub have had their y movement frozen as to not get picked up  by the wind. The grub moves from left to right and will turn around when it comes in contacted with a trigger called turn. The worm has not been added yet but is a stationary enemy that fires a projectile in a straight line.

The ends of each level is blocked by a toad who will only let the player through if they have collected all glow flies in the level. Once all are collected a collider placed in front of the toad will be destroyed allowing the player to continue.

Files

Build.zip Play in browser
38 days ago

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